When: Saturday 18 April, 1.00pm-4.00pm
Cost: $30 for KSP members and full-time students, $45 for non-members.
Bookings: Email firstname.lastname@example.org or phone 08 9294 1872
Crafting an experience for players is a difficult challenge that requires more skill and training than is often respected. Even games low on story, like Plants and Zombies, require much care in the development of their premise, characters and world, and games with complex stories, such as Uncharted and Skyrim, provide unique challenges for game writers. This workshop introduces some of the core concepts and techniques used when writing game design documents. It will provide standard templates for game documents, in-workshop activities, and writing exercises you can pursue in your own time.
Facilitated by: Dr Glen Spoors.
Glen is a Lecturer in Game Design and Culture at ECU, where he coordinates units in Game Culture, Game Studies, Writing for Games and Visual and Conceptual Game Design and Culture, among others. In his spare time he draws monsters, writes fiction, composes music and makes games. He is currently trying to finish a supernatural themed RPG called Eidolon and a Unity version of his boardgame Pocket Troll.
For more information, see: http://kspf.iinet.net.au/eventworkshops.php#games